#ifndef GAMEBEHAVIOR_H
#define GAMEBEHAVIOR_H

#include "Board.h"

class GameBehavior
{
public:
	GameBehavior();
	virtual ~GameBehavior();

	virtual void GenerateSteps(Board& board) = 0;
	virtual void Execute() = 0;

protected:

private:
};

#endif //GAMEBEHAVIOR_H
